
It is not as feature-rich and contains some different AI class names, such as "Rifleman" and "Twanger" (which may have been changed, as they are also AI class names in the slightly earlier artillery game, Tank Wars). Public versions include 1.0, 1.1, 1.2, and 1.5, which was released in 1995.Īlthough 1.0B looks graphically similar to the later versions, in-game, its menus are completely different. If the player-controlled tanks are destroyed before the others, the AI-controlled players continue to battle each other, turning Scorched Earth into a zero-player game. A broad range of differently skilled player types is available. The game can be played against up to nine other human players and/or computer-controlled ones. As the player advances in the game, they can afford more and more powerful weapons, as can their opponents.

Walls may have a bouncing effect, wrap-around, or no effect, as may the ceiling. Projectiles can be manipulated in their flight-path by wind, shields and guidance systems, and sometimes have partially random effects. A variety of utilities, such as deflector shields, recharge batteries, and tank parachutes, make it much harder to score a kill with a single hit even with the more bizarre and advanced weapons, adding another dimension to the game's tactics.
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A tank which is covered with dirt has to shoot itself free and may get damaged in the process one which falls from too high a level may be destroyed. In addition to conventional warheads, there is also ordnance such as napalm, wildly bouncing bombs, and earth weapons - allowing the player to dump dirt on other tanks or to remove ground from beneath them.

All weapons can be upgraded with tracers which allow the player to more accurately adjust the trajectory on their next turn.

The weapons range from small missile rounds to MIRV warheads to high-yield nuclear weapons.
